> For the complete documentation index, see [llms.txt](https://elusivedot.gitbook.io/karabrownportfolio/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://elusivedot.gitbook.io/karabrownportfolio/home/kara-brown.md).

# Kara Brown

Avid programmer with 3 years of industry experience developing games at INFINITY27 and current student of Glasgow Caledonian University.

<a href="https://www.linkedin.com/in/kararichardbrown/" class="button primary" data-icon="linkedin-in">LinkedIn</a><a href="https://www.fab.com/sellers/ElusiveDot" class="button primary" data-icon="paper-plane">Fab Seller Page</a><a href="https://x.com/karabrowndev" class="button secondary" data-icon="twitter"></a><a href="https://bsky.app/profile/karabrowndev.bsky.social" class="button secondary" data-icon="bluesky"></a><a href="https://github.com/elusivedot" class="button secondary" data-icon="github"></a>

### Commercially Released Projects

***

A selection of my published works where to find them.

<table data-card-size="large" data-view="cards"><thead><tr><th><select multiple><option value="Z8q1jH9EQCyY" label="Unreal Engine" color="blue"></option><option value="s1u3aCp5K1J9" label="UEFN" color="blue"></option><option value="blLVDTOkcYEo" label="C++" color="blue"></option><option value="YZPf70KRaru9" label="Verse" color="blue"></option><option value="HgrgK8a2CCfB" label="Published" color="blue"></option><option value="SLeLoBzG2DuM" label="Fab Marketplace" color="blue"></option><option value="rbpVeYwmV3I9" label="Fortnite UGC" color="blue"></option><option value="z9zdaLWcw9xf" label="UMG" color="blue"></option></select></th><th data-hidden data-card-cover data-type="image">Cover image</th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><span data-option="Z8q1jH9EQCyY">Unreal Engine, </span><span data-option="SLeLoBzG2DuM">Fab Marketplace</span></td><td><a href="https://615371415-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FR05AbJ6oCwwAo6Vb3kG8%2Fuploads%2FbQxiZfT0yxBXE3nFHQLR%2FSplash_ModularDeveloperGym.png?alt=media&amp;token=70a3a03a-6903-4be4-94d1-66161de13adc">Splash_ModularDeveloperGym.png</a></td><td><a href="/karabrownportfolio/fab-marketplace/modular-developer-gym.md">Modular Developer Gym</a></td></tr><tr><td><span data-option="Z8q1jH9EQCyY">Unreal Engine, </span><span data-option="blLVDTOkcYEo">C++, </span><span data-option="SLeLoBzG2DuM">Fab Marketplace</span></td><td><a href="https://615371415-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FR05AbJ6oCwwAo6Vb3kG8%2Fuploads%2F7bpUk1uAa3IoiQZaWmwj%2FTogglePrintStringsThumbnail_MK4.png?alt=media&amp;token=5c813970-f671-4192-8742-1ff2110cebcf">TogglePrintStringsThumbnail_MK4.png</a></td><td><a href="/karabrownportfolio/fab-marketplace/toggleable-print-strings.md">Toggleable Print Strings</a></td></tr><tr><td><span data-option="Z8q1jH9EQCyY">Unreal Engine, </span><span data-option="blLVDTOkcYEo">C++, </span><span data-option="SLeLoBzG2DuM">Fab Marketplace</span></td><td><a href="https://615371415-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FR05AbJ6oCwwAo6Vb3kG8%2Fuploads%2FN0mX97UEKkiKtnsqc9ku%2FUDCSplinesThumbnail-MK3.png?alt=media&amp;token=f57fe973-f7ae-4d81-b526-2d111fef3720">UDCSplinesThumbnail-MK3.png</a></td><td><a href="/karabrownportfolio/fab-marketplace/gameplay-telemetry.md">Gameplay Telemetry</a></td></tr><tr><td><span data-option="Z8q1jH9EQCyY">Unreal Engine, </span><span data-option="blLVDTOkcYEo">C++, </span><span data-option="SLeLoBzG2DuM">Fab Marketplace</span></td><td><a href="https://615371415-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FR05AbJ6oCwwAo6Vb3kG8%2Fuploads%2FrzyUAaxE4plrxOPkaZYR%2FToDoListThumbnail_MK2.png?alt=media&amp;token=0cd87ca6-0006-491c-acae-3bc290f24d48">ToDoListThumbnail_MK2.png</a></td><td><a href="/karabrownportfolio/fab-marketplace/automated-to-do-list.md">Automated To Do List</a></td></tr><tr><td><span data-option="s1u3aCp5K1J9">UEFN, </span><span data-option="YZPf70KRaru9">Verse, </span><span data-option="rbpVeYwmV3I9">Fortnite UGC</span></td><td><a href="https://615371415-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FR05AbJ6oCwwAo6Vb3kG8%2Fuploads%2FNAW7cyNRcG6mH3tc87pF%2Finfiniteflags4linkedin.png?alt=media&amp;token=df2a49f5-3383-452a-9a29-698acea7539c">infiniteflags4linkedin.png</a></td><td><a href="/karabrownportfolio/fortnite-ugc/infiniteguesstheflag.md">Infinite Guess The Flag</a></td></tr></tbody></table>

### About Me

***

{% tabs %}
{% tab title="Work Experience                              " %}
**INFINITY27**\ <mark style="color:$primary;">Unreal Contractor.</mark> \ <sup><mark style="color:$info;">December 2025, March 2026, May 2026<mark style="color:$info;"></sup>

* Maintained and refined the project's localisation systems, ensuring all newly developed content was fully localised.
* Continued Quality Assurance work, identifying, verifying, and fixing bugs project wide.

***

**INFINITY27**\ <mark style="color:$primary;">Game Developer.</mark>\ <sup><mark style="color:$info;">August 2022 - October 2025<mark style="color:$info;"></sup>

**2025: Localisation, UI, Quality Assurance**&#x20;

* Implemented localisation using Unreal Engine's native localisation framework, refactoring the codebase to support scalable multilingual content.
* Supported overhauls to UI design.&#x20;
* Continued Quality Assurance and debug tooling development, resolving bugs and creating developer tools to streamline testing and debugging workflows.

**2024: UEFN teaching, Animation, Developer tools, Develop Brighton**

* Led UEFN teaching to students, supporting them in their creation of a Fortnite game mode in line with product owner goals.
* Created significant debug utilities to assist in testing, namely an extensible debug menu.
* Modified existing animations to improve clarity and gameplay feel.
* Ran our booth at Develop Brighton, discussing opportunities with our company and the game that we were developing.

**2023: Core Gameplay Systems, Virtual Production, Quality Assurance**

* Developed implementations for core gameplay systems, namely combos and spells.&#x20;
* Worked with professionals to aid in the creation of teaching materials for a virtual production stage.&#x20;
* Identified, verified, and resolved quality assurance issues project wide.
* Attended Animex Middlesborough and supported our booth, opportunities with our company and the game that we were developing.

**2022: Quality Assurance, Developer tools**

* Created new Quality Assurance pipelines to support developers, verified and resolved bugs, and began creation of debug utilities to further support playtesting and bug testing.

***

**INFINITY27**\ <mark style="color:$primary;">Work Experience.</mark> \ <sup><mark style="color:$info;">June 2022 - December 2022<mark style="color:$info;"></sup>

* Led a student team on development of an AR Unreal Engine app, managing team goals and milestones while supporting developers with technical implementations.&#x20;
* Led in-person testing with members of the public, letting real world users give feedback while rapidly supporting development with hot fixes from feedback.

{% endtab %}

{% tab title="Education                              " %} <sub><mark style="color:$info;">September 2025 - Present<mark style="color:$info;"></sub>\
**Glasgow Caledonian University**\
Undergraduate Games Development\ <sup><mark style="color:$primary;">First Year Average: 70%<mark style="color:$primary;"></sup>

<sub><mark style="color:$info;">August 2022 - July 2024<mark style="color:$info;"></sub>\
**INFINITY27**\
BCS Level 4 Software Developer Apprenticeship\ <sup>*<mark style="color:$primary;">Overall: Pass</mark>*</sup>

<sub><mark style="color:$info;">September 2020 - May 2022<mark style="color:$info;"></sub>\
**St Thomas More**\
Digital Production, Design and Development\ <sup>*<mark style="color:$primary;">Overall: Distinction</mark>*</sup>

{% endtab %}

{% tab title="Skills" %}

#### Programming Languages

* C++
* C#
* UEFN Verse
* Python

#### Tools

* Perforce
* Git
* Blender
* Cascadeur
* Hansoft
* Davinci Resolve

#### Engines

* Unreal Engine (4/5)
* UEFN
* Unity

#### Miscellaneous

* Manual Drivers License (Cars and Light Vehicles)
* Fab Marketplace Publishing
* Communication
* Leadership
* Teaching

{% endtab %}
{% endtabs %}

### CV

***

{% content-ref url="/spaces/xYf7dFcycH5N41e53qL6" %}
[Kara Brown - CV](https://elusivedot.gitbook.io/karabrownportfolio/cv/)
{% endcontent-ref %}

{% hint style="info" %}
Some sensitive information has been removed, and is available upon request.
{% endhint %}
