> For the complete documentation index, see [llms.txt](https://elusivedot.gitbook.io/karabrownportfolio/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://elusivedot.gitbook.io/karabrownportfolio/cv/cv.md).

# Kara Brown - CV

<h2 align="center">KARA BROWN</h2>

<p align="center">kararichardbrown@gmail.com &#x3C;/> Additional contact information available upon request.</p>

<p align="center"><a href="https://linkedin.com/in/kararichardbrown" class="button primary" data-icon="linkedin-in">LinkedIn</a><a href="https://fab.com/sellers/ElusiveDot" class="button primary" data-icon="paper-plane">Fab Seller Page</a><a href="https://github.com/ElusiveDot" class="button secondary" data-icon="github">GitHub</a></p>

***

<p align="center"> A passionate programmer with 3 years of professional experience developing games with interests in developer tools, modularity and learning to be multi-disciplinary.</p>

### &#x20;EDUCATION

***

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**Glasgow Caledonian University**\
*Undergraduate Games Development*
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<p align="right">September 2025 - Present</p>
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**INFINITY27**\
*BCS Level 4 Software Developer Apprenticeship*
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<p align="right">August 2022 - July 2024<br><em><mark style="color:$primary;">Overall: Pass</mark></em></p>
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**St Thomas More**\
*Digital Production, Design and Development*
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<p align="right">September 2020 - May 2022<br><em><mark style="color:$primary;">Overall: Distinction</mark></em></p>
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### &#x20;NOTABLE PROJECTS

***

[**Gameplay Splines and Events Tracker**](https://elusivedot.gitbook.io/karabrownportfolio/kara-brown-portfolio/toggleable-print-strings) *(UE5, C++)*\
*Developed a debugging tool to save movement information and events asynchronously during playtests, with simple in-editor UI for easy review and analysis. Packaged and released onto Fab.*

**Undergraduate Year 2 Project, Cosmo Brawliton** *(Unity, C#)*\
*Served as lead programmer creating generic statistic, action, and storage systems while supporting lesser experienced developers.*

[**Automated ToDo List**](https://elusivedot.gitbook.io/karabrownportfolio/kara-brown-portfolio/automated-to-do-list) *(UE5, C++)*\
*An automated ToDo list that filters through code and in-world markets to find relevant keywords in a coherent and manageable format. Packaged and released onto Fab.*

[**Infinite Guess The Flag**](https://elusivedot.gitbook.io/karabrownportfolio/kara-brown-portfolio/infiniteguesstheflag) *(UEFN, Verse)*\
*Randomly generated flag guessing quiz created for Fortnite, intended to be an endlessly replayable test of your flag knowledge, making use of custom assets created in blender.*

### &#x20;TECHNICAL SKILLS

***

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Programming Languages
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<p align="right">C++, C#, UEFN Verse, Python</p>
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Tools
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<p align="right">Perforce, Git, Blender, Cascadeur, Hansoft, Davinci Resolve</p>
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Engines
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<p align="right">Unreal Engine (4/5), UEFN, Unity</p>
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### &#x20;WORK EXPERIENCE

***

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**INFINITY27**\
*<mark style="color:$primary;">Unreal Contractor</mark>*
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<p align="right">December 2025, March 2026, May 2026</p>
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* Maintained and refined the project's localisation systems, ensuring all newly developed content was fully localised.
* Continued Quality Assurance work, identifying, verifying, and fixing bugs project wide.

***

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**INFINITY27**\
*<mark style="color:$primary;">Game Developer</mark>*
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<p align="right">August 2022 - October 2025</p>
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**2025: Localisation, UI, Quality Assurance**&#x20;

* Implemented localisation using Unreal Engine's native localisation framework, refactoring the codebase to support scalable multilingual content.
* Supported overhauls to UI design.&#x20;
* Continued Quality Assurance and debug tooling development, resolving bugs and creating developer tools to streamline testing and debugging workflows.

**2024: UEFN teaching, Animation, Developer tools, Develop Brighton**

* Led UEFN teaching to students, supporting them in their creation of a fortnite gamemode in line with product owner goals.
* Created significant debug utilities to assist in testing, namely an extensible debug menu.
* Modified existing animations to improve clarity and gameplay feel.
* Ran our booth at Develop Brighton, discussing opportunities with our company and the game that we were developing.

**2023: Core Gameplay Systems, Virtual Production, Quality Assurance**

* Developed implementations for core gameplay systems, namely combos and spells.&#x20;
* Worked with professionals to aid in the creation of teaching materials for a virtual production stage.&#x20;
* Identified, verified, and resolved quality assurance issues project wide.
* Attended Animex and supported our booth, opportunities with our company and the game that we were developing.

**2022: Quality Assurance, Developer tools**

* Created new Quality Assurance pipelines to support developers, verified and resolved bugs, and began creation of debug utilities to further support playtesting and bug testing.

***

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**INFINITY27**\
*<mark style="color:$primary;">Work Experience</mark>*
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<p align="right">June 2022 - December 2022</p>
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* Led a student team on development of an AR Unreal Engine app, managing team goals and milestones while supporting developers with technical implementations.&#x20;
* Led in-person testing with members of the public, letting real world users give feedback while rapidly supporting development with hot fixes from feedback.

### &#x20;PERSONAL NOTES

***

I have a love for taking photos, finding beauty in my day-to-day life, which has ultimately left me with thousands of photos of my cats. Lover of Folding Ideas, Chainsaw Man, and Tarkov.

### &#x20;REFERENCES

***

References available upon request, please contact me via email or phone.\
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